Maybe I'm just too demanding

Miscellaneous Forums/General Discussion/Maybe I'm just too demanding

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In some ways I also enjoyed morrowind more. In other ways I liked oblivion much more.

Namely:

Morrowind had a better sense of ownership in your character and world. A lot of this comes from the fact that rather than being able to buy a house, there is no -real- ownership. So I could kill someone, and then take their house and it was then mine. In Oblivion I'm reminded that it isn't mine.

Morrowind had stronger situations, stronger and more varied NPC scripts and better writing in the general NPC. All the NPCs were very well thought out and almost all completely unique.

Morrowind had a physicsless, however easier to manipulate world. I could set my house up to look however I wanted for the most part, doing so in oblivion is much much harder.. And one bad step spells disaster.

Morrowind had a bigger emphasis on discovery and less linear questing and no quick-travel.

Morrowind had levitation.

Morrowind had real risk, because the monsters weren't all set to your level.

So as not to break form, things that sucked in Morrowind but rocked or were fixed in Oblivion are:

Lack of land-variation and the glassy spartin morrowind world.

Bowmanship was shoddy and too stat-heavy.

Cliff Racers!!!!

Weapons were very 'missy'

Sometimes it was really really hard to find things

following NPCs invariably got stuck and wouldn't just pop in behind you when you left them in another room.



Oblivion has a lot more refinements that in the end make it the better game in my eyes. They are both great games.

I can see liking Morrowing better and not liking Oblivion. With Morrowind, there were a lot of glitches, but the gameplay was solid and there is very little to complain about (outside the missyness of weapons and the cliff racers) while most of the issues with Oblivion effect gameplay, while the game is more stable.



Now. Someone said that they would like those big AI glitches. You might think you would, but if every time the game got to a couple years into the world everyone stopped what they were doing and crowded into some town leaving the rest of the game as a ghost-town, you wouldn't be happy. You wouldn't be happy if a guard picked up something that fell on the ground, or looted the guy who attacked you in the streets. You wouldn't be happy when the game breaks entirely and you can't do anything about it. It might be funny the first time, but some of these AI glitches really broke the whole game. Something you can't ship no matter how much you'd like to.