Oblivions AI is in no way advanced. Playing it through I could see what it was doing. it had a few var values, saying, Theif, Murderer, etc. These values either get +X or -X whenever you do something linked. it's hardly difficult,
then of course they just chose from a few preset "moods" for the people you talk to.
With oblivion, they had to CUT DOWN the AI to bring in playability, and for that I think it worked OK in the end.
Basically, what DampeS8N said- I only read that before i went to click Post :)
then of course they just chose from a few preset "moods" for the people you talk to.
With oblivion, they had to CUT DOWN the AI to bring in playability, and for that I think it worked OK in the end.
Basically, what DampeS8N said- I only read that before i went to click Post :)