Can you describe what you're calling tearing? Tearing should never occur unless you're not syncing your buffer flips with VSync or your drivers are set to not VSync at all.
I can't remember for the life of me what Max2D does with vanilla Flip(). I would assume it attempts to VSync, since previous Blitz's did.
I can't remember for the life of me what Max2D does with vanilla Flip(). I would assume it attempts to VSync, since previous Blitz's did.