User surly? :)
The program itself is good though. It could use some refinements to the workflow in certain features (which Josh tells me will all be ironed out in a future version) but overall it's a good program for getting lightmapped levels built and into your Blitz3D game in a pretty painless manner.
I mean, once you've got the level built a simple "LoadMesh" comand pulls it into your Blitz game.
The program itself is good though. It could use some refinements to the workflow in certain features (which Josh tells me will all be ironed out in a future version) but overall it's a good program for getting lightmapped levels built and into your Blitz3D game in a pretty painless manner.
I mean, once you've got the level built a simple "LoadMesh" comand pulls it into your Blitz game.