FAO: Michael Reitzenstein, author of Inca Quest

Miscellaneous Forums/General Discussion/FAO: Michael Reitzenstein, author of Inca Quest

No, it was written in BMax. I started work on it a while ago though, and things may have changed recently.

Send me an email though with an estimate of how much it would cost me, and how long it would take, for you to code something like say, Ice Cream Showdown. Provide examples of how long it took you to do other games you've done.

I don't have the money right now to hire someone, but I should be getting some more in a few months, and I'm definitely considering the possiblity of contracting out the code for some projects. I can only produce one or two games a year by myself.

I'll probably wait and see how profitable Alien Space Beetles is before I decide whether to hire someone else though, since art and music is already taking a gouge out of whatever profits I might make.