Freeing sounds?

BlitzMax Forums/BlitzMax Programming/Freeing sounds?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Am I right in thinking 'sound = Null' will 'free' a sound?

I'm still having all sorts of bother with Blitzmax's sound system. Sound stops working after switching from front-end to game and back *exactly* ten times. I've pretty much ruled out that its nothing to do with the way I'm handling sound channels, so I'm starting to look for other possible problems.

The only thing thats apparent is that there's something linear that I'm doing wrong. I just can't work out what it is.