Alright, i don't know what i'm doing wrong, but its not working, the ball isnt flying off right only up and down:
first off i changed most of my images into real images and auto midhandled 'em and drew em and also got rid of the player_x+50 thing and just made it player_x because the midhandle allows that Everthing looks in working order when the ball is centered the text display says its 0.0 and each edge is 1.0 and -1.0:
The drawing codes changes the ball and the player into real images alowing midhandles:
shows how i drew the images onto the screen:
Shows how i did the ball movement function:
And shows that the display matchs the function
Well thats everything that would have to do with the ball bouncing off the paddle the wrong way(i think)
Any ideas what i did wrong? and if you need more code let me know, also thanks for all the help i'm still learning.
first off i changed most of my images into real images and auto midhandled 'em and drew em and also got rid of the player_x+50 thing and just made it player_x because the midhandle allows that Everthing looks in working order when the ball is centered the text display says its 0.0 and each edge is 1.0 and -1.0:
The drawing codes changes the ball and the player into real images alowing midhandles:
;creates the empty containers to draw on using the buffer AutoMidHandle True player=CreateImage(100,20) ball=CreateImage(20,20) life1=CreateImage(20,20) life2=CreateImage(20,20) life3=CreateImage(20,20) SetBuffer ImageBuffer(player) Rect 0,0,100,20 SetBuffer ImageBuffer(ball) Oval 0,0,20,20 SetBuffer BackBuffer()
shows how i drew the images onto the screen:
;Draws the MouseDot
Oval mouse_x,mouse_y,1,1
;Draws the ball
DrawImage ball,ball_x,ball_y
;Draws the life's depending on the lifes veriable
If lifes>1 Then
Oval 1411,1005,20,20
End If
If lifes>2 Then
Oval 1433,1005,20,20
End If
If lifes>3 Then
Oval 1455,1005,20,20
End If
;Draws the player controled object
DrawImage player,player_x,player_y
;Draws the "Power" block and some of its functions E.G if reachs a point it resets
Color pr,pb,pg
Rect PL,power_y,60,38
power_y = power_y+ 10
If power_y = 1050 Then power_y = 0
If power_y =0 Then PL=Rand(0,1580)
;Color switched back to white
Color 255,255,255
;Draws the pillars using types
For pillars.pillar=Each pillar
If pillars\hp=1 Then Color pillars\r,pillars\b,pillars\g:Rect pillars\X,pillars\Y,100,30,1:Color 0,0,0:Rect pillars\X,pillars\Y,100,30,0
Next
Shows how i did the ball movement function:
Function ballmovement() newspeedx = (ball_x - player_x)*.01 ball_x = ball_x + bal_xdir*5 ball_y = ball_y + bal_ydir*5 If ball_y < 0 Then bal_ydir = 1 If ball_y > 1040 Then move=0 lifes=lifes-1 If ball_x < 0 Then bal_xdir = 1 If ball_x > 1670 Then bal_xdir = -1 If ImagesCollide (ball,ball_x,ball_y,0,player,player_x,player_y,0) Then bal_ydir = -1 bal_xdir = newspeedx If move=0 Then ball_y=player_y+-20 ball_x=player_x End If End Function
And shows that the display matchs the function
Color 255,255,255 Text 0, 0,(ball_x - player_x)*.01
Well thats everything that would have to do with the ball bouncing off the paddle the wrong way(i think)
Any ideas what i did wrong? and if you need more code let me know, also thanks for all the help i'm still learning.