Verlets and mass

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Thanks Stevie, I thought you might be able to answer this one. I've been following your progress with Verlet integration since you released that "Bender" ragdoll demo just over a year ago and the more advanced vehicle system.

My editor is going to be a 3D ragdoll editor, I started it over a year ago but put it to one side after a family bereavement (just couldn't concentrate on it) but I've picked it back up again now, the code is real spaghetti (its my first program created in Blitz) and I only really attempted it because trying to create a verlet cage without some form of visualization was proving to difficult for me.

Anyway thanks for the advice, it really is appreciated.