3ds and x animations are extremely simple! (just scan the bones recursive, tformpoint will do the rest)
b3d anims are exactly the same, but we cant access which vertices are attached to which bones!
in fact: there are also pretty 3ds anims. i saw a zombie model (anim) in 3ds format, and it were looking as pretty as a b3d model.
i dont like md2. its not even a mesh.
b3d anims are exactly the same, but we cant access which vertices are attached to which bones!
in fact: there are also pretty 3ds anims. i saw a zombie model (anim) in 3ds format, and it were looking as pretty as a b3d model.
i dont like md2. its not even a mesh.