If you post sourcecode then make sure it's the code you actually tried to run. This code looks like it was never run in Blitz because:
you use POsitionEntity Nucleus, without to ever create or load such an entity.
Plus:
CreateTexture (384,384,256)... for texture sizes use only power-of-2 values: 2,4,8,16,32,64,128,256,512,1024..., eg:
CreateTexture(512,128,256)
Additionally: you can't see the earth, but I also don't see an entity named earth. Did you mean the orbit thing?
And:
instead of
TextureBlend glowtexture, 5
use
TextureBlend glowtexture, 3
I think that's more glow-ish
you use POsitionEntity Nucleus, without to ever create or load such an entity.
Plus:
CreateTexture (384,384,256)... for texture sizes use only power-of-2 values: 2,4,8,16,32,64,128,256,512,1024..., eg:
CreateTexture(512,128,256)
Additionally: you can't see the earth, but I also don't see an entity named earth. Did you mean the orbit thing?
And:
instead of
TextureBlend glowtexture, 5
use
TextureBlend glowtexture, 3
I think that's more glow-ish