This has nothing to do with B3D vs 3DS. The reason why you got troubles with B3D could be that they are loaded with LoadAnimMesh. in this case the handle is a top parent pivot. You need to use its child entity instead. you may also use EntityClass$ to make sure to only use entities of the class "Mesh" for shadow stuff. EDIT oops kindof misunderstood question, however.
Ashadow B3D caster doubt
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