Each batch file runs well here. I'll look into the script itself at the weekend when I have more time, but it's essentially Blitz3D syntax - confirming what Josh has posted on the Leadwerks forum (paraphrased):
Some people might require OpenAL installed to run this though (I did). Download link:
www.leadwerks.com/files/OpenALwEAX.exe
The commandset right now is pretty much like Blitz3D.
Right now you do this:
camera=CreateCamera()
PositionEntity camera,0,0,0
In a couple weeks, you might do it this way:
camera:TCamera=CreateCamera()
camera.setposition 0,0,0
I think OO is best when you are doing stuff like this:
Procedural:
pitch# = EntityPitch( camera )
OO:
pitch# = camera.rotation.x
Right now you do this:
camera=CreateCamera()
PositionEntity camera,0,0,0
In a couple weeks, you might do it this way:
camera:TCamera=CreateCamera()
camera.setposition 0,0,0
I think OO is best when you are doing stuff like this:
Procedural:
pitch# = EntityPitch( camera )
OO:
pitch# = camera.rotation.x
Some people might require OpenAL installed to run this though (I did). Download link:
www.leadwerks.com/files/OpenALwEAX.exe