QueryPerformanceCounter *less* accurate?

BlitzMax Forums/BlitzMax Programming/QueryPerformanceCounter *less* accurate?

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My code returns the time in seconds, to change it to milliseconds you'll just need to multiply it by 1000, but whats the point? ;)

I cant see any reason for dividing the frequency by 1000, as frequency is the number of ticks per second, could be wrong tho :)