quote:
OR load my texture (DXT3 or png) with the alpha flag:
LoadTexture( "tiles.dds", 1+8+16+32 )
Alpha flag for a texture is 2, so add this. Also, you may not have to force alpha using EntityFX 32 as long as the texture is already using the Alpha flag.
OR load my texture (DXT3 or png) with the alpha flag:
LoadTexture( "tiles.dds", 1+8+16+32 )
Alpha flag for a texture is 2, so add this. Also, you may not have to force alpha using EntityFX 32 as long as the texture is already using the Alpha flag.