Better way to do BYTEPointer[0]=100?

BlitzMax Forums/BlitzMax Programming/Better way to do BYTEPointer[0]=100?

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ah yes sorry :) for that you would need to do the opposite. you would need to start with a variable in BMAX and give its pointer to C++. your still dealing with a pointer, just shifting it to the CPP side. im not sure how safe that would be though. the big question would be does BMAX ever internally rearrage variable memory locations?