superstrict oop example

BlitzMax Modules Forums/MiniB3D/superstrict oop example

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SuperDuper :) Can't thank you enough, saved me before growing totally insane ;)

What you actually did was simply move the EntityPickMode command in the type definition. This seems totally logical to me, don't know why I overlooked this? If there wasn't the bug then that would have meant that no blob would have been created at all, and with the bug it was either invisible or only created on the root blob, correct?

But as I understand it, the EntityPickMode command definitely must be in the type definition, true?

It's really fun working with MiniB3D :)