Convert Quat to Euler Angles?

Miscellaneous Forums/General Discussion/Convert Quat to Euler Angles?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

The quaternion orientation which should equate to 91,0,0 returns 90,0,0 and it gets worse from there.
It should probably return -89,0,0 - if converted correctly. What Quatinion are you using to represent your rotation?