Convert Quat to Euler Angles?

Miscellaneous Forums/General Discussion/Convert Quat to Euler Angles?

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Looks like Halo's code there can help a bit for B3D. From that thread though ... I want to know how B3D's work different from others? I'm thinking someone is getting quaternions confused with axis-angle rotation which can also be written as a 4 component vector:

http://homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_COPIES/AV0405/REDSTONE/AxisAngleRotation.html