Quote from 1.97 update:
"Added MeshCullBox for manual mesh culling. This allows you to correct some situations where an
animated mesh extends beyond the guesstimated bounding box."
MeshCullBox x#,y#,z#,width#,height#,depth#
maybe this helps? don't know if this only works with anims...
"Added MeshCullBox for manual mesh culling. This allows you to correct some situations where an
animated mesh extends beyond the guesstimated bounding box."
MeshCullBox x#,y#,z#,width#,height#,depth#
maybe this helps? don't know if this only works with anims...