View frustum culling

Blitz3D Forums/Blitz3D Programming/View frustum culling

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Quote from 1.97 update:

"Added MeshCullBox for manual mesh culling. This allows you to correct some situations where an
animated mesh extends beyond the guesstimated bounding box."

MeshCullBox x#,y#,z#,width#,height#,depth#

maybe this helps? don't know if this only works with anims...