Mixing Euler and Quaternion Math?

Miscellaneous Forums/General Discussion/Mixing Euler and Quaternion Math?

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Umm, i would have thought you will always get rounding converting between the two, in blitz3d you need to force a quart to euler conversion to see the error:
Graphics3D 640,480
c=CreatePivot()
TurnEntity c,0,30,0
TurnEntity c,0,-30,0
Print EntityYaw(c)


if you stopped editing your posts it would be interesting to compare the errors