But you haven't seen these things in the last console generation
This is my exact point. I have.
Whilst it would be nice if i could use a PS3 also as a spaceship i somehow think you're a little bit unrealistic and expecting too much.
...and you simply can't expect a psi-link just two generations after a gameboy.
...and you simply can't expect a psi-link just two generations after a gameboy.
Oh, I see. I was bemoaning the lack of new and groundbreaking graphical techniques this time round, you saw "spaceship" and "psi-link". It would make it far easier for me to make my point if you wouldn't make stuff up. Think you could give that a shot?
Before the PS2 came out, I read articles with Sony people saying how procedural textures would be ideal on the system for preventing tiling textures. For those who don't know, this is a way of generating a texture from an equation. This means, the texture will always be unique, and never repeat. For one reason or another, no one pursued this option. Perhaps it used too much CPU time. And now, a whole generation has passed, we have several processing cores in our consoles. And yet, on starting up Chromehounds on the 360 I'm treated to a noticeably repeating tiled texture spread out over the landscape in front of me. Seriously, we should be past this.
So, really, is it unreasonable to see a last-gen capability actually being used in this generation? That's "expecting too much" in your book is it?
I'm hard pressed to think of anything that's new in this generation that we haven't seen in a previous generation. And HD movie playback doesn't count.