I haven't noticed the vertex wobble, but i have noticed the awkward lighting. However, I've deemed this acceptable within my current project.
I guess the other limitations may turn out to be a problem down the line. At the moment this is a simple project with no call for attaching child objects to limbs etc.
Now, suppose I had to switch to b3d for any of these reasons. . . is there a better (more reliable) character animation program i could be using instead of max and pipeline? What's your preference?
I guess the other limitations may turn out to be a problem down the line. At the moment this is a simple project with no call for attaching child objects to limbs etc.
Now, suppose I had to switch to b3d for any of these reasons. . . is there a better (more reliable) character animation program i could be using instead of max and pipeline? What's your preference?