Hi Shoda, thanks for sharing.
Puki -it doesn't make much sense to add bumpmapping to a globe IMHO. I'd use it eg. for wet surfaces or so. It may also be neccessary to increase the contrast and/or saturation of the dot3 texture. Additionally you may play with the blendmodes of the texture layers, depending on the situation. I think the diffuse texture should use blendmode 5 an not 2 that is default.
Puki -it doesn't make much sense to add bumpmapping to a globe IMHO. I'd use it eg. for wet surfaces or so. It may also be neccessary to increase the contrast and/or saturation of the dot3 texture. Additionally you may play with the blendmodes of the texture layers, depending on the situation. I think the diffuse texture should use blendmode 5 an not 2 that is default.