You could test it.
But normally no, at least unless you are willing to modify some code of the modules and recompile them (and thus apply that again with every new version), because Max2D initializes the GL context with flags that won't allow you much more than it actually does.
But normally no, at least unless you are willing to modify some code of the modules and recompile them (and thus apply that again with every new version), because Max2D initializes the GL context with flags that won't allow you much more than it actually does.