A surface is a surface.
This is the term DX uses for it :)
Problem with having lots of them: Each surface is transfered in its own to the GPU. This theoretically is no problem. But the problem is the switch between surfaces which takes time and for this reason, more surfaces = more time needed.
high end cards don't have a problem with that, but Intel and other low end cards can be brought to the point where they drop to 0 fps
This is the term DX uses for it :)
Problem with having lots of them: Each surface is transfered in its own to the GPU. This theoretically is no problem. But the problem is the switch between surfaces which takes time and for this reason, more surfaces = more time needed.
high end cards don't have a problem with that, but Intel and other low end cards can be brought to the point where they drop to 0 fps