Videogame Programming Theory?

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First off, sorry to make so many posts of late but I'm really pushing myself to make some serious headway with this now.

I once saw a website that had a fantastic guide that outlined the theory and practice of coding various types of games. It focused on theory of physics, counters, the purpose of loops and their uses, overall structural theory, but was not platform/language specific, just stated what should happen and why. I remember translating a few really basic ideas into Blitzmax and feeling quite pleased with myself :)

Anyway, does anyone know any websites like that or the one I mean? I trauled through gamedev.net and found nothing which surprised me.

Maybe someone knows of (yet another) book I should get hold of?

More to the point, how did you guys learn this stuff?

Thanks guys, I swear I'll stop bothering you soon!