b3d files

BlitzMax Modules Forums/MiniB3D/b3d files

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

simple replace the mesh_canyon = LoadMesh(...) with this code
mesh_canyon:TMesh = LoadMesh( "media/Canyon.b3d" )
RotateEntity mesh_canyon,0,180,0
For Local S:TSurface = EachIn mesh_canyon.surf_list
s.brush.shine = 0
Next