Well, i know it's not a limitation of Blitz as I was sending much longer lines to and from my MUD server. Of course, I did forego using socket streams and instead used the raw sockets.
Unless you are using "WriteLine()" to send the data to and from client to server (since WriteLine() adds a return and newline) my guess would be that it's the TCP stream you're reading from. How is that data being sent - is it being transferred as ASCII characters or as a binary encoded packet?
Unless you are using "WriteLine()" to send the data to and from client to server (since WriteLine() adds a return and newline) my guess would be that it's the TCP stream you're reading from. How is that data being sent - is it being transferred as ASCII characters or as a binary encoded packet?