Make Me Happy: a 4 way scrolling BMax demo game

Miscellaneous Forums/Blitz Showcase/Make Me Happy: a 4 way scrolling BMax demo game

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Is your magic number game a full-screen game or a GUI-based app? The framework isn't event-based, it runs the logic a set number of times then draws a frame, then checks to see if how long has passed and runs the logic an appropriate amount of times again and then draws another frame, and so on. The actual framework code won't be doing that much in the background, but because it's always processing logic in the background I guess that's why the % is so high. Really only windows apps should consume low CPU% if they are idle, but games that continually process logic and draw frames, even if the player is idle will take up CPU time. I amazed yours is so low at 1%, I wonder what you are doing different from me. I'll download it now...