Hi Warren. Yes I've just investigated more and the "GLsprite" is fixed at a certain location (suitable for CamZoom 1).
I am fiddling with it now but basically looks like we need to update GLsprite every time the main cam zoom changes.
In my case I also had to call "InitGlow(cam)" right after my CreateCamera and before some position/angling.
I am fiddling with it now but basically looks like we need to update GLsprite every time the main cam zoom changes.
In my case I also had to call "InitGlow(cam)" right after my CreateCamera and before some position/angling.