Leadwerks Engine 0.2.4

Miscellaneous Forums/General Discussion/Leadwerks Engine 0.2.4

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In version 0.2.5 the torch beam now works perfectly, but the overhead lights still have a large semi-transparent square hanging from them. My log file:

Initializing engine...
Leadwerks Engine Version 0.2.5
OpenGL Version 1.4.0
OpenGL Vendor: SiS
OpenGL Render Device: 661 VGA
CPU Vendor: GenuineIntel
CPU Name: Intel(R) Celeron(R) M processor         1.50GHz
CPU Speed: 1500 MHz
OpenGL extensions supported:
	GL_ARB_depth_texture
	GL_ARB_multisample
	GL_ARB_multitexture
	GL_ARB_point_parameters
	GL_ARB_shadow
	GL_ARB_texture_border_clamp
	GL_ARB_texture_compression
	GL_ARB_texture_cube_map
	GL_ARB_texture_env_add
	GL_ARB_texture_env_combine
	GL_ARB_texture_env_crossbar
	GL_ARB_texture_env_dot3
	GL_ARB_texture_mirrored_repeat
	GL_ARB_transpose_matrix
	GL_ARB_window_pos
	GL_EXT_abgr
	GL_EXT_bgra
	GL_EXT_blend_color
	GL_EXT_blend_func_separate
	GL_EXT_blend_minmax
	GL_EXT_blend_subtract
	GL_EXT_compiled_vertex_array
	GL_EXT_draw_range_elements
	GL_EXT_fog_coord
	GL_EXT_multi_draw_arrays
	GL_EXT_packed_pixels
	GL_EXT_polygon_offset
	GL_EXT_rescale_normal
	GL_EXT_secondary_color
	GL_EXT_separate_specular_color
	GL_EXT_shadow_funcs
	GL_EXT_stencil_wrap
	GL_EXT_swap_control
	GL_EXT_texture3D
	GL_EXT_texture_edge_clamp
	GL_EXT_texture_env_add
	GL_EXT_texture_env_combine
	GL_EXT_texture_env_dot3
	GL_EXT_texture_lod_bias
	GL_EXT_texture_object
	GL_EXT_vertex_array
	GL_KTX_buffer_region
	GL_NV_blend_square
	GL_SGIS_generate_mipmap
	GL_SGIS_multitexture
	GL_SGIS_texture_edge_clamp
	GL_SGIS_texture_lod
	GL_SGIX_depth_texture
	GL_SGIX_shadow
	GL_SUN_multi_draw_arrays
	GL_WIN_swap_hint
	WGL_ARB_extensions_string
	WGL_ARB_pbuffer
	WGL_ARB_pixel_format
	WGL_ARB_render_texture
	WGL_EXT_extensions_string
	WGL_EXT_pixel_format
	WGL_EXT_swap_control
Max texture size: 2048
Max cubemap size: 2048
Max texture units: 2
Max shader texture units: 0
Max multisample: 16
Max anisotropy: 0
Max clip planes: 6
Max lights: 8
Shadows supported: 0
Shaders supported: 0
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
Loading models...
Loading sounds...
Sorting media...
<Error>: Missing texture "dev\skybox"
Initializing OpenAL...
EAX supported.
OpenAL initialized successfully.
Engine initialized successfully
Loading world "maps\demo_map_warehouse_only.3dw"...
Spawning object "light05"
Loading model "warehouse\light05"...
Loading 3dw "C:/Documents and Settings/Dion & Becky/Desktop/engine0.2.4/Models/warehouse/light05.3dw"...
Initializing physics...
Newton version 1.53
Physics initialized successfully.
Creating convex collision primitive...
Building compound collision shape from 1 primitives...
Spawning object "light05"
Building compound collision shape from 1 primitives...
Spawning object "wh_palette01"
Loading model "warehouse\wh_palette01"...
Building collision bounding box...
Spawning object "light05"
Building compound collision shape from 1 primitives...
Spawning object "crate"
Loading model "props_physics\crate"...
<Error>: Missing texture group "packingcrate"
<Error>: Missing texture "packingcrate\packingcrate_diff"
Building collision bounding box...
Spawning object "crate"
Building collision bounding box...
Spawning object "oildrum"
Loading model "warehouse\oildrum"...
Loading 3dw "C:/Documents and Settings/Dion & Becky/Desktop/engine0.2.4/Models/warehouse/oildrum.3dw"...
Creating cylinder collision primitive...
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
Building compound collision shape from 1 primitives...
Spawning object "sunbeams"
Loading model "env\sunbeams"...
Spawning object "sunbeams"
Spawning object "sunbeams"
Spawning object "gascan1"
Loading model "warehouse\gascan1"...
Loading 3dw "C:/Documents and Settings/Dion & Becky/Desktop/engine0.2.4/Models/warehouse/gascan1.3dw"...
Creating convex collision primitive...
Creating convex collision primitive...
Building compound collision shape from 2 primitives...
Spawning object "wh_boxclosed1"
Loading model "warehouse\wh_boxclosed1"...
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_desk1"
Loading model "warehouse\wh_desk1"...
Loading 3dw "C:/Documents and Settings/Dion & Becky/Desktop/engine0.2.4/Models/warehouse/wh_desk1.3dw"...
Creating convex collision primitive...
Creating convex collision primitive...
Creating convex collision primitive...
Creating convex collision primitive...
Creating convex collision primitive...
Creating convex collision primitive...
Creating convex collision primitive...
Creating convex collision primitive...
Building compound collision shape from 8 primitives...
Spawning object "wh_chair01"
Loading model "warehouse\wh_chair01"...
Loading 3dw "C:/Documents and Settings/Dion & Becky/Desktop/engine0.2.4/Models/warehouse/wh_chair01.3dw"...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Building compound collision shape from 6 primitives...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "girder"
Loading model "warehouse\girder"...
Spawning object "girder"
Spawning object "girder"
Spawning object "girder"
Spawning object "girder"
Spawning object "girder"
Spawning object "whshelf01"
Loading model "warehouse\whshelf01"...
Loading 3dw "C:/Documents and Settings/Dion & Becky/Desktop/engine0.2.4/Models/warehouse/whshelf01.3dw"...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "supportbeam"
Loading model "warehouse\supportbeam"...
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "railing_long"
Loading model "Industrial\railing_long"...
<Error>: Missing texture group "road_textures"
<Error>: Missing texture "road_textures\road_base2"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "railing_end"
Loading model "Industrial\railing_end"...
Spawning object "railing_stairs"
Loading model "Industrial\railing_stairs"...
Loading 3dw "C:/Documents and Settings/Dion & Becky/Desktop/engine0.2.4/Models/Industrial/railing_stairs.3dw"...
Creating convex collision primitive...
Building compound collision shape from 1 primitives...
Spawning object "railing_end"
Spawning object "railing"
Loading model "Industrial\railing"...
Building collision bounding box...
Spawning object "railing_stairs"
Building compound collision shape from 1 primitives...
Spawning object "railing_end"
Spawning object "railing_end"
Spawning object "railing_stairs"
Building compound collision shape from 1 primitives...
Spawning object "railing_end"
Spawning object "railing_stairs"
Building compound collision shape from 1 primitives...
Spawning object "railing_end"
Spawning object "railing_end"
Spawning object "railing"
Building collision bounding box...
Spawning object "railing_end"
Spawning object "railing_end"
Spawning object "railing"
Building collision bounding box...
Spawning object "railing"
Building collision bounding box...
Spawning object "railing"
Building collision bounding box...
Spawning object "railing"
Building collision bounding box...
Spawning object "railing_end"
Spawning object "fusebox"
Loading model "Industrial\fusebox"...
Spawning object "wh_railing01"
Loading model "warehouse\wh_railing01"...
Building collision bounding box...
Spawning object "wh_railing01"
Building collision bounding box...
Spawning object "gascan1"
Building compound collision shape from 2 primitives...
Loading texture "metal\metalwall01a"...
Loading texture "metal\metalwall01j"...
Loading material "dev\caulk"...
<Error>: Unknown material property "seethrough"
<Error>: Unknown material property "nohit"
Loading material "metal\metalwall01h"...
Loading texture "metal\metalwall01h_a"...
Loading material "concrete\concretefloor01d"...
Loading texture "concrete\concretefloor01d_a"...
Loading texture "metal\metalwall01g"...
Loading texture "metal\metalwall03b"...
Loading texture "warehouse\rustymetal01"...
Loading texture "metal\metal02"...
Loading texture "warehouse\wh_diamsteel1"...
Loading material "warehouse\wh_window1"...
Loading texture "warehouse\wh_window1a"...
Loading material "concrete\concretefloor01f"...
Loading texture "concrete\concretefloor01f_a"...
Loading texture "warehouse\wh_concrete2"...
Loading texture "warehouse\wh_lrgdoor1"...
Loading texture "warehouse\wh_grate1"...
Loading texture "dev\portalzone"...
Loading solid entity "portalzone"...
Loading entity "spotlight"...
Loading entity "spotlight"...
Loading entity "spotlight"...
Loading entity "corona"...
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "env_cubemap"...
Loading entity "anchor"...
Loading entity "sprite"...
Loading entity "corona"...
Loading entity "corona"...
Loading entity "sprite"...
Loading entity "sprite"...
Loading entity "ambientnoise"...
Loading entity "ambientnoise"...
Loading entity "ambientnoise"...
Loading entity "anchor"...
Loading entity "env_cubemap"...
Building entity hierarchy...
Finished loading world...
Building world...
Building BSP...
World built in 2803 msecs.
Loading material "warehouse\wh_wood01"...
Loading texture "warehouse\wh_wood01"...
Loading texture "warehouse\shelfskin02"...
Loading texture "warehouse\wh_palette01"...
Loading texture "warehouse\wh_box1"...
Loading texture "warehouse\beamskin"...
Loading material "metal\base1"...
Loading texture "metal\base1_a"...
Loading material "sfx\spotlight2"...
Loading texture "sfx\spotlight2"...
Starting main loop...
Loading texture "sfx\flare1"...
Loading texture "warehouse\rustymetal1"...
Loading material "sfx\sunbeam"...
Loading material "props_physics\crate"...
<Error>: Unknown material property "vertshader"
<Error>: Unknown material property "fragshader"
Loading texture "props_physics\crate"...
Loading material "warehouse\oildrum_material_0"...
Loading texture "warehouse\oildrum_material_0"...
Loading material "warehouse\innerlight1"...
Loading texture "warehouse\innerlight1"...
Loading texture "warehouse\yellowpaint1"...
Loading material "warehouse\gascanskin1"...
Loading texture "warehouse\gascanskin1"...
Loading texture "sfx\flashlight"...
Stopping engine...
Stopping physics...
End