Leadwerks Engine 0.2.4

Miscellaneous Forums/General Discussion/Leadwerks Engine 0.2.4

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After installing the OpenAL got it running (previous verson worked too). Flashlight was still buggy, showed poly seams and some cases produced stray streaky looking polygons which were either black or white. Log:

Initializing engine...
Leadwerks Engine Version 0.2.5
OpenGL Version 1.3.0 - Build 4.14.10.3865
OpenGL Vendor: Intel
OpenGL Render Device: Intel 855GM
CPU Vendor: GenuineIntel
CPU Name: Intel(R) Celeron(R) M processor         1500MHz
CPU Speed: 1496 MHz
OpenGL extensions supported:
	GL_ARB_multitexture
	GL_ARB_point_parameters
	GL_ARB_texture_border_clamp
	GL_ARB_texture_compression
	GL_ARB_texture_cube_map
	GL_ARB_texture_env_add
	GL_ARB_texture_env_combine
	GL_ARB_texture_env_dot3
	GL_ARB_texture_env_crossbar
	GL_ARB_transpose_matrix
	GL_ARB_vertex_program
	GL_ARB_window_pos
	GL_EXT_abgr
	GL_EXT_bgra
	GL_EXT_blend_color
	GL_EXT_blend_func_separate
	GL_EXT_blend_minmax
	GL_EXT_blend_subtract
	GL_EXT_clip_volume_hint
	GL_EXT_compiled_vertex_array
	GL_EXT_cull_vertex
	GL_EXT_draw_range_elements
	GL_EXT_fog_coord
	GL_EXT_multi_draw_arrays
	GL_EXT_packed_pixels
	GL_EXT_rescale_normal
	GL_EXT_secondary_color
	GL_EXT_separate_specular_color
	GL_EXT_stencil_wrap
	GL_EXT_texture_compression_s3tc
	GL_EXT_texture_env_add
	GL_EXT_texture_env_combine
	GL_EXT_texture_filter_anisotropic
	GL_3DFX_texture_compression_FXT1
	GL_IBM_texture_mirrored_repeat
	GL_NV_blend_square
	GL_NV_texgen_reflection
	GL_SGIS_generate_mipmap
	GL_WIN_swap_hint
Max texture size: 2048
Max cubemap size: 1024
Max texture units: 4
Max shader texture units: 16
Max multisample: 0
Max anisotropy: 2
Max clip planes: 6
Max lights: 16
Shadows supported: 0
Shaders supported: 0
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
Loading models...
Loading sounds...
Sorting media...
<Error>: Missing texture "dev\skybox"
Initializing OpenAL...
EAX supported.
OpenAL initialized successfully.
Engine initialized successfully
Loading world "maps\demo_map_warehouse_only.3dw"...
Spawning object "light05"
Loading model "warehouse\light05"...
Loading 3dw "C:/MIKE/Demos_Blitz3D/leadwerks_engine/Models/warehouse/light05.3dw"...
Initializing physics...
Newton version 1.53
Physics initialized successfully.
Creating convex collision primitive...
Building compound collision shape from 1 primitives...
Spawning object "light05"
Building compound collision shape from 1 primitives...
Spawning object "wh_palette01"
Loading model "warehouse\wh_palette01"...
Building collision bounding box...
Spawning object "light05"
Building compound collision shape from 1 primitives...
Spawning object "crate"
Loading model "props_physics\crate"...
<Error>: Missing texture group "packingcrate"
<Error>: Missing texture "packingcrate\packingcrate_diff"
Building collision bounding box...
Spawning object "crate"
Building collision bounding box...
Spawning object "oildrum"
Loading model "warehouse\oildrum"...
Loading 3dw "C:/MIKE/Demos_Blitz3D/leadwerks_engine/Models/warehouse/oildrum.3dw"...
Creating cylinder collision primitive...
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
Building compound collision shape from 1 primitives...
Spawning object "sunbeams"
Loading model "env\sunbeams"...
Spawning object "sunbeams"
Spawning object "sunbeams"
Spawning object "gascan1"
Loading model "warehouse\gascan1"...
Loading 3dw "C:/MIKE/Demos_Blitz3D/leadwerks_engine/Models/warehouse/gascan1.3dw"...
Creating convex collision primitive...
Creating convex collision primitive...
Building compound collision shape from 2 primitives...
Spawning object "wh_boxclosed1"
Loading model "warehouse\wh_boxclosed1"...
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_desk1"
Loading model "warehouse\wh_desk1"...
Loading 3dw "C:/MIKE/Demos_Blitz3D/leadwerks_engine/Models/warehouse/wh_desk1.3dw"...
Creating convex collision primitive...
Creating convex collision primitive...
Creating convex collision primitive...
Creating convex collision primitive...
Creating convex collision primitive...
Creating convex collision primitive...
Creating convex collision primitive...
Creating convex collision primitive...
Building compound collision shape from 8 primitives...
Spawning object "wh_chair01"
Loading model "warehouse\wh_chair01"...
Loading 3dw "C:/MIKE/Demos_Blitz3D/leadwerks_engine/Models/warehouse/wh_chair01.3dw"...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Building compound collision shape from 6 primitives...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "girder"
Loading model "warehouse\girder"...
Spawning object "girder"
Spawning object "girder"
Spawning object "girder"
Spawning object "girder"
Spawning object "girder"
Spawning object "whshelf01"
Loading model "warehouse\whshelf01"...
Loading 3dw "C:/MIKE/Demos_Blitz3D/leadwerks_engine/Models/warehouse/whshelf01.3dw"...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "supportbeam"
Loading model "warehouse\supportbeam"...
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "railing_long"
Loading model "Industrial\railing_long"...
<Error>: Missing texture group "road_textures"
<Error>: Missing texture "road_textures\road_base2"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "railing_end"
Loading model "Industrial\railing_end"...
Spawning object "railing_stairs"
Loading model "Industrial\railing_stairs"...
Loading 3dw "C:/MIKE/Demos_Blitz3D/leadwerks_engine/Models/Industrial/railing_stairs.3dw"...
Creating convex collision primitive...
Building compound collision shape from 1 primitives...
Spawning object "railing_end"
Spawning object "railing"
Loading model "Industrial\railing"...
Building collision bounding box...
Spawning object "railing_stairs"
Building compound collision shape from 1 primitives...
Spawning object "railing_end"
Spawning object "railing_end"
Spawning object "railing_stairs"
Building compound collision shape from 1 primitives...
Spawning object "railing_end"
Spawning object "railing_stairs"
Building compound collision shape from 1 primitives...
Spawning object "railing_end"
Spawning object "railing_end"
Spawning object "railing"
Building collision bounding box...
Spawning object "railing_end"
Spawning object "railing_end"
Spawning object "railing"
Building collision bounding box...
Spawning object "railing"
Building collision bounding box...
Spawning object "railing"
Building collision bounding box...
Spawning object "railing"
Building collision bounding box...
Spawning object "railing_end"
Spawning object "fusebox"
Loading model "Industrial\fusebox"...
Spawning object "wh_railing01"
Loading model "warehouse\wh_railing01"...
Building collision bounding box...
Spawning object "wh_railing01"
Building collision bounding box...
Spawning object "gascan1"
Building compound collision shape from 2 primitives...
Loading texture "metal\metalwall01a"...
Loading texture "metal\metalwall01j"...
Loading material "dev\caulk"...
<Error>: Unknown material property "seethrough"
<Error>: Unknown material property "nohit"
Loading material "metal\metalwall01h"...
Loading texture "metal\metalwall01h_a"...
Loading material "concrete\concretefloor01d"...
Loading texture "concrete\concretefloor01d_a"...
Loading texture "metal\metalwall01g"...
Loading texture "metal\metalwall03b"...
Loading texture "warehouse\rustymetal01"...
Loading texture "metal\metal02"...
Loading texture "warehouse\wh_diamsteel1"...
Loading material "warehouse\wh_window1"...
Loading texture "warehouse\wh_window1a"...
Loading material "concrete\concretefloor01f"...
Loading texture "concrete\concretefloor01f_a"...
Loading texture "warehouse\wh_concrete2"...
Loading texture "warehouse\wh_lrgdoor1"...
Loading texture "warehouse\wh_grate1"...
Loading texture "dev\portalzone"...
Loading solid entity "portalzone"...
Loading entity "spotlight"...
Loading entity "spotlight"...
Loading entity "spotlight"...
Loading entity "corona"...
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "env_cubemap"...
Loading entity "anchor"...
Loading entity "sprite"...
Loading entity "corona"...
Loading entity "corona"...
Loading entity "sprite"...
Loading entity "sprite"...
Loading entity "ambientnoise"...
Loading entity "ambientnoise"...
Loading entity "ambientnoise"...
Loading entity "anchor"...
Loading entity "env_cubemap"...
Building entity hierarchy...
Finished loading world...
Building world...
Building BSP...
World built in 1854 msecs.
Loading material "warehouse\wh_wood01"...
Loading texture "warehouse\wh_wood01"...
Loading texture "warehouse\shelfskin02"...
Loading texture "warehouse\wh_palette01"...
Loading texture "warehouse\wh_box1"...
Loading texture "warehouse\beamskin"...
Loading material "metal\base1"...
Loading texture "metal\base1_a"...
Loading material "sfx\spotlight2"...
Loading texture "sfx\spotlight2"...
Starting main loop...
Loading texture "sfx\flare1"...
Loading material "warehouse\gascanskin1"...
Loading texture "warehouse\gascanskin1"...
Loading texture "warehouse\rustymetal1"...
Loading material "warehouse\innerlight1"...
Loading texture "warehouse\innerlight1"...
Loading material "props_physics\crate"...
<Error>: Unknown material property "vertshader"
<Error>: Unknown material property "fragshader"
Loading texture "props_physics\crate"...
Loading material "warehouse\oildrum_material_0"...
Loading texture "warehouse\oildrum_material_0"...
Loading material "sfx\sunbeam"...
Loading texture "warehouse\yellowpaint1"...
Loading texture "sfx\flashlight"...
Loading texture "sfx\lineargradient"...
Stopping engine...
Stopping physics...
End