Directx limits?

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64*64=4096
A mav with more?!?
I take it you have several alpha layers on the mesh-terrain, do yo?

64*64*2*8 is exactly $FFFF, the max on even the most tolerant cards under DirectX. Tell me are there 8 alpha layers for the vertexalpha stuff?

Anyway, the fact that renderworld is directly involved is really strange. What happens if you completely remark the renderworld call?