What would be cool is if you could load in custom properties from an imported meshes name (in the format it exports)
also, if a mesh or pivot has a certain custom properties it will appear as a light in giles
ie:
class=light
color=rgb
range=etc etc etc
This would make it kind of I/O pipelineable with other worldeditors.
also, if a mesh or pivot has a certain custom properties it will appear as a light in giles
ie:
class=light
color=rgb
range=etc etc etc
This would make it kind of I/O pipelineable with other worldeditors.