custom loader in Gile[s]

Miscellaneous Forums/Content Creation Tools/custom loader in Gile[s]

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What would be cool is if you could load in custom properties from an imported meshes name (in the format it exports)

also, if a mesh or pivot has a certain custom properties it will appear as a light in giles
ie:
class=light
color=rgb
range=etc etc etc

This would make it kind of I/O pipelineable with other worldeditors.