Leadwerks Engine 0.2.4

Miscellaneous Forums/General Discussion/Leadwerks Engine 0.2.4

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

The new .exe says 'failed to initialize sound make sure openal is installed'. The first version worked nicely. The flashlight works, but also with the missing polies at certain angles (45 deg towards the wall?) around the stairs and the desk.
Toggeling the shaders didn't make any difference. Maybe it is not supported ?
Over all, it runs at 60 fps. At the first few seconds, it goes a bit slow, but after that it runs very nicely.
Initializing engine...
Leadwerks Engine Version 0.2.4
OpenGL version 1.4.0
OpenGL vendor: NVIDIA Corporation
OpenGL render device: GeForce FX Go53xx Series/AGP/SSE2
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 0
GL_EXT_texture_filter_anisotropic: 1
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 1
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 1
Max texture size: 4096
Max cubemap size: 4096
Max texture units: 4
Max shader texture units: 16
Max multisample: 4
Max anisotropy: 8
Max clip planes: 6
Max lights: 8
Shadows supported: 0
Shaders supported: 0
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
Loading models...
Loading sounds...
Sorting media...
<Error>: Missing texture "dev\skybox"
Engine initialized successfully
Loading world "maps\demo_map_warehouse_only.3dw"...
Spawning object "light05"
Loading model "warehouse\light05"...
Loading 3dw "C:/Documents and Settings/bram/Bureaublad/engine/Models/warehouse/light05.3dw"...
Initializing physics...
Newton version 1.53
Physics initialized successfully.
Creating convex collision primitive...
Building compound collision shape from 1 primitives...
Spawning object "light05"
Building compound collision shape from 1 primitives...
Spawning object "wh_palette01"
Loading model "warehouse\wh_palette01"...
Building collision bounding box...
Spawning object "light05"
Building compound collision shape from 1 primitives...
Spawning object "crate"
Loading model "props_physics\crate"...
<Error>: Missing texture group "packingcrate"
<Error>: Missing texture "packingcrate\packingcrate_diff"
Building collision bounding box...
Spawning object "crate"
Building collision bounding box...
Spawning object "oildrum"
Loading model "warehouse\oildrum"...
Loading 3dw "C:/Documents and Settings/bram/Bureaublad/engine/Models/warehouse/oildrum.3dw"...
Creating cylinder collision primitive...
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
Building compound collision shape from 1 primitives...
Spawning object "sunbeams"
Loading model "env\sunbeams"...
Spawning object "sunbeams"
Spawning object "sunbeams"
Spawning object "gascan1"
Loading model "warehouse\gascan1"...
Loading 3dw "C:/Documents and Settings/bram/Bureaublad/engine/Models/warehouse/gascan1.3dw"...
Creating convex collision primitive...
Creating convex collision primitive...
Building compound collision shape from 2 primitives...
Spawning object "wh_boxclosed1"
Loading model "warehouse\wh_boxclosed1"...
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_desk1"
Loading model "warehouse\wh_desk1"...
Loading 3dw "C:/Documents and Settings/bram/Bureaublad/engine/Models/warehouse/wh_desk1.3dw"...
Creating convex collision primitive...
Creating convex collision primitive...
Creating convex collision primitive...
Creating convex collision primitive...
Creating convex collision primitive...
Creating convex collision primitive...
Creating convex collision primitive...
Creating convex collision primitive...
Building compound collision shape from 8 primitives...
Spawning object "wh_chair01"
Loading model "warehouse\wh_chair01"...
Loading 3dw "C:/Documents and Settings/bram/Bureaublad/engine/Models/warehouse/wh_chair01.3dw"...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Building compound collision shape from 6 primitives...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "girder"
Loading model "warehouse\girder"...
Spawning object "girder"
Spawning object "girder"
Spawning object "girder"
Spawning object "girder"
Spawning object "girder"
Spawning object "whshelf01"
Loading model "warehouse\whshelf01"...
Loading 3dw "C:/Documents and Settings/bram/Bureaublad/engine/Models/warehouse/whshelf01.3dw"...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "supportbeam"
Loading model "warehouse\supportbeam"...
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "supportbeam"
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "whshelf01"
Building compound collision shape from 10 primitives...
Spawning object "railing_long"
Loading model "Industrial\railing_long"...
<Error>: Missing texture group "road_textures"
<Error>: Missing texture "road_textures\road_base2"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "wh_boxclosed1"
Building collision bounding box...
Spawning object "railing_end"
Loading model "Industrial\railing_end"...
Spawning object "railing_stairs"
Loading model "Industrial\railing_stairs"...
Loading 3dw "C:/Documents and Settings/bram/Bureaublad/engine/Models/Industrial/railing_stairs.3dw"...
Creating convex collision primitive...
Building compound collision shape from 1 primitives...
Spawning object "railing_end"
Spawning object "railing"
Loading model "Industrial\railing"...
Building collision bounding box...
Spawning object "railing_stairs"
Building compound collision shape from 1 primitives...
Spawning object "railing_end"
Spawning object "railing_end"
Spawning object "railing_stairs"
Building compound collision shape from 1 primitives...
Spawning object "railing_end"
Spawning object "railing_stairs"
Building compound collision shape from 1 primitives...
Spawning object "railing_end"
Spawning object "railing_end"
Spawning object "railing"
Building collision bounding box...
Spawning object "railing_end"
Spawning object "railing_end"
Spawning object "railing"
Building collision bounding box...
Spawning object "railing"
Building collision bounding box...
Spawning object "railing"
Building collision bounding box...
Spawning object "railing"
Building collision bounding box...
Spawning object "railing_end"
Spawning object "fusebox"
Loading model "Industrial\fusebox"...
Spawning object "wh_railing01"
Loading model "warehouse\wh_railing01"...
Building collision bounding box...
Spawning object "wh_railing01"
Building collision bounding box...
Spawning object "gascan1"
Building compound collision shape from 2 primitives...
Loading texture "metal\metalwall01a"...
Loading texture "metal\metalwall01j"...
Loading material "dev\caulk"...
<Error>: Unknown material property "seethrough"
<Error>: Unknown material property "nohit"
Loading material "metal\metalwall01h"...
Loading texture "metal\metalwall01h_a"...
Loading material "concrete\concretefloor01d"...
Loading texture "concrete\concretefloor01d_a"...
Loading texture "metal\metalwall01g"...
Loading texture "metal\metalwall03b"...
Loading texture "warehouse\rustymetal01"...
Loading texture "metal\metal02"...
Loading texture "warehouse\wh_diamsteel1"...
Loading material "warehouse\wh_window1"...
Loading texture "warehouse\wh_window1a"...
Loading material "concrete\concretefloor01f"...
Loading texture "concrete\concretefloor01f_a"...
Loading texture "warehouse\wh_concrete2"...
Loading texture "warehouse\wh_lrgdoor1"...
Loading texture "warehouse\wh_grate1"...
Loading texture "dev\portalzone"...
Loading solid entity "portalzone"...
Loading entity "spotlight"...
Loading entity "spotlight"...
Loading entity "spotlight"...
Loading entity "corona"...
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "env_cubemap"...
Loading entity "anchor"...
Loading entity "sprite"...
Loading entity "corona"...
Loading entity "corona"...
Loading entity "sprite"...
Loading entity "sprite"...
Loading entity "ambientnoise"...
Loading entity "ambientnoise"...
Loading entity "ambientnoise"...
Loading entity "anchor"...
Loading entity "env_cubemap"...
Building entity hierarchy...
Finished loading world...
Building world...
Building BSP...
World built in 1545 msecs.
Initializing OpenAL...
<Error>: Failed to initialize sound device.
Starting main loop...
Loading material "warehouse\wh_wood01"...
Loading texture "warehouse\wh_wood01"...
Loading texture "warehouse\shelfskin02"...
Loading texture "warehouse\wh_palette01"...
Loading texture "warehouse\wh_box1"...
Loading texture "warehouse\beamskin"...
Loading material "metal\base1"...
Loading texture "metal\base1_a"...
Loading material "sfx\spotlight2"...
Loading texture "sfx\spotlight2"...
Loading texture "sfx\flare1"...
Loading material "warehouse\gascanskin1"...
Loading texture "warehouse\gascanskin1"...
Loading texture "warehouse\rustymetal1"...
Loading material "sfx\sunbeam"...
Loading texture "warehouse\yellowpaint1"...
Loading material "warehouse\innerlight1"...
Loading texture "warehouse\innerlight1"...
Loading material "props_physics\crate"...
<Error>: Unknown material property "vertshader"
<Error>: Unknown material property "fragshader"
Loading texture "props_physics\crate"...
Loading material "warehouse\oildrum_material_0"...
Loading texture "warehouse\oildrum_material_0"...
Loading texture "sfx\flashlight"...
Loading texture "sfx\lineargradient"...
Stopping engine...
Stopping physics...
End