Yep - good observations. all of which are on my To-Do list. Particles will be used extensively but implemented near last..sounds are yet to be completed etc!
The world does need more props - also later there is much more to do in the game..like giant trees to climb, teleports, watery depths to explore, a huge list of pickups and secret rooms and parts of the map - plus a huge array of baddies with many different attacks.....I'm up in the air about allowing a map of the level though. I don't want to give the layout away unless it is actually explored.
I will make the tomatoes easier..I actually upped their agressiveness as they were too easy for me...goes to show why you need fresh feedback!
I'm pretty happy so far their are no major crashes or such - the code has been optimized and rewritten almost everywhere from my original code. I'm hoping to be getting 50-60 frames on all machines with a 32meg GF2 and 800MHZ CPU and above.
SonicFactory does Tommy slide everywhere when you're still?
The world does need more props - also later there is much more to do in the game..like giant trees to climb, teleports, watery depths to explore, a huge list of pickups and secret rooms and parts of the map - plus a huge array of baddies with many different attacks.....I'm up in the air about allowing a map of the level though. I don't want to give the layout away unless it is actually explored.
I will make the tomatoes easier..I actually upped their agressiveness as they were too easy for me...goes to show why you need fresh feedback!
I'm pretty happy so far their are no major crashes or such - the code has been optimized and rewritten almost everywhere from my original code. I'm hoping to be getting 50-60 frames on all machines with a 32meg GF2 and 800MHZ CPU and above.
SonicFactory does Tommy slide everywhere when you're still?