Directx limits?

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Yes, but only when the limit was hit, that may differ on certain cards, but should be at least:

31000 Triangles per surface, as well as 31000 Vertices (some may use signed 16 bit words to index internally) Surprisingly it even isn't exactly $7FFF, but a few hundred less sometimes.

You may however use a max of 31000 to be on the (yet) save side.

In your test loop with additions per frame - will the results differ if you add for example delay 50 in the main loop?