Naughty's solution seems to use Linepick and set "Jump" to zero, I got the same problem in my code with Jump. Neverless it's a huge piece of work, so thanks a lot, although, the bigger a solution is, the harder it will be to implement it.
Cygnus' idea also sounds rather smart. Sounds like one of those perpetuum mobile plans that seem to work until you buil them :)
So if I have an elevator cabine, I may end on the cabines ceil. Other than that really good.
What I'm currently doing is: calculating the amount the elevator will move, then add this*1.05 to the characters Y position. Tho, when moving down it should be multiplied with 0.95 instead. This must be done of course before I apply the general gravity.
Cygnus' idea also sounds rather smart. Sounds like one of those perpetuum mobile plans that seem to work until you buil them :)
So if I have an elevator cabine, I may end on the cabines ceil. Other than that really good.
What I'm currently doing is: calculating the amount the elevator will move, then add this*1.05 to the characters Y position. Tho, when moving down it should be multiplied with 0.95 instead. This must be done of course before I apply the general gravity.