Are you the merrie that bought ted recently?
If using ted and blitz its best to use the B3D with vertex alpha for better looking textures, the X option with 'supertexture' is much blurrier but a bit faster as it contains geometry for 1 layer, but uses a huge texture instead.
When using the vertex alpha option you can increase the resolution of the actual texture loaded in for even better results
Ipete, youre right, clearing the mipmap filter looks crap and really pixelated. Esp. on terrains. B3ds mipmapper is really good compared to others.
If merrie IS using ted to do terrin and uses B3D format then theres no need to change the filters as i have already set them up as optimal within the b3dmesh.
If using ted and blitz its best to use the B3D with vertex alpha for better looking textures, the X option with 'supertexture' is much blurrier but a bit faster as it contains geometry for 1 layer, but uses a huge texture instead.
When using the vertex alpha option you can increase the resolution of the actual texture loaded in for even better results
Ipete, youre right, clearing the mipmap filter looks crap and really pixelated. Esp. on terrains. B3ds mipmapper is really good compared to others.
If merrie IS using ted to do terrin and uses B3D format then theres no need to change the filters as i have already set them up as optimal within the b3dmesh.