Moving Platforms

Blitz3D Forums/Blitz3D Programming/Moving Platforms

I never read the thread all the way down but what about this? It's not suitable for ALL situations but providing you cater for collisions above the player, it works:

MoveEntity player,0,2,0
ResetEntity Player
moveentity Player,0,-2,0


This catches collisions better when the platform is moving upwards :)