I think you best use basic primitives with a minimum of Triangles as a handler for your custom meshes. Probably elias' hull dll may be useful too.
Thanks for your help. Thought there's more than ODE and Tokamak. Wasn't there somthing like Newton, Alephia or so?
I just downloaded BlitzODE latest release lib, I think that's from you Vorderman?
The License of ODE seems to be something GNU like right? As i understand this does allow commercial use?
some better info on the license:
http://en.wikipedia.org/wiki/Open_Dynamics_Engine
Thanks for your help. Thought there's more than ODE and Tokamak. Wasn't there somthing like Newton, Alephia or so?
I just downloaded BlitzODE latest release lib, I think that's from you Vorderman?
The License of ODE seems to be something GNU like right? As i understand this does allow commercial use?
some better info on the license:
http://en.wikipedia.org/wiki/Open_Dynamics_Engine