Help me get Leadwerks Engine ready

Miscellaneous Forums/General Discussion/Help me get Leadwerks Engine ready

Well, it works this time!

Initializing engine...
Leadwerks Engine Version 0.2.2
OpenGL version 2.0.6174 WinXP Release
OpenGL vendor: ATI Technologies Inc.
OpenGL render device: Radeon X1800 Series x86/SSE2
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 0
GL_EXT_texture_filter_anisotropic: 1
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 1
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 1
Max texture size: 4096
Max cubemap size: 4096
Max texture units: 8
Max shader texture units: 16
Max multisample: 4
Max anisotropy: 16
Max clip planes: 6
Max lights: 8
Shadows supported: 1
Shaders supported: 1
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
Loading models...
Loading sounds...
Sorting media...
<Error>: Missing texture "dev\skybox"
Engine initialized successfully
<Error>: Missing texture "sprites\camera"
Loading world "maps\example.3dw"...
Spawning object "crate"
Loading model "props_physics\crate"...
<Error>: Missing texture group "packingcrate"
<Error>: Missing texture "packingcrate\packingcrate_diff"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Initializing physics...
Newton version 1.53
Physics initialized successfully.
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "gascan1"
Loading model "warehouse\gascan1"...
Loading 3dw "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Models/warehouse/gascan1.3dw"...
Creating convex collision primitive...
Creating convex collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "whshelf01"
Loading model "warehouse\whshelf01"...
Loading 3dw "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Models/warehouse/whshelf01.3dw"...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 10 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "oildrum"
Loading model "warehouse\oildrum"...
Loading 3dw "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Models/warehouse/oildrum.3dw"...
Creating cylinder collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Loading texture "concrete\concretefloor01d"...
Loading material "metal\metalwall05d"...
Loading vertex shader "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 32msecs.
Attaching vertex shader...
Validating...
	 Validation failed - link has not been called or link has failed.
Linking shader program...
Linked
VertexShader default.vert attached & linked ok!
Loading fragment shader "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 5ms.
Attaching vertex shader...
Validating...
	Warning: varying ReflectDir is written to in the vertex shader but not read in the fragment shade Validation successful.
Linking shader program...
Linked
VertexShader default.frag attached & linked ok!
Loading texture "metal\metalwall05d_a"...
Loading texture "building_template\building_template07a"...
Loading material "dev\caulk"...
Loading texture "dev\portalzone"...
Loading solid entity "portalzone"...
Loading solid entity "portalzone"...
Loading solid entity "portalzone"...
Loading texture "dev\portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading entity "sunlight"...
<Error>: Missing texture "sprites\sun"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Building entity hierarchy...
Finished loading world...
Building world...
Building BSP...
World built in 194 msecs.
Initializing OpenAL...
EAX not supported.
OpenAL initialized successfully.
Loading texture "skybox\day_ft"...
Loading texture "skybox\day_bk"...
Loading texture "skybox\day_lf"...
Loading texture "skybox\day_rt"...
Loading texture "skybox\day_up"...
Loading texture "skybox\day_dn"...
Loading material "warehouse\gascanskin1"...
Loading vertex shader "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 4msecs.
Attaching vertex shader...
Validating...
	 Validation failed - link has not been called or link has failed.
Linking shader program...
Linked
VertexShader default.vert attached & linked ok!
Loading fragment shader "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 2ms.
Attaching vertex shader...
Validating...
	Warning: varying ReflectDir is written to in the vertex shader but not read in the fragment shade Validation successful.
Linking shader program...
Linked
VertexShader default.frag attached & linked ok!
Loading texture "warehouse\gascanskin1"...
Loading texture "warehouse\shelfskin02"...
Loading texture "warehouse\gascanskin1_dot3"...
Starting main loop...
Loading material "props_physics\crate"...
Loading vertex shader "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 5msecs.
Attaching vertex shader...
Validating...
	 Validation failed - link has not been called or link has failed.
Linking shader program...
Linked
VertexShader default.vert attached & linked ok!
Loading fragment shader "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 1ms.
Attaching vertex shader...
Validating...
	Warning: varying ReflectDir is written to in the vertex shader but not read in the fragment shade Validation successful.
Linking shader program...
Linked
VertexShader default.frag attached & linked ok!
Loading texture "props_physics\crate"...
Loading material "warehouse\oildrum_material_0"...
Loading vertex shader "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Materials/shaders/default.vert"...
Compiled default.vert successfuly in 4msecs.
Attaching vertex shader...
Validating...
	 Validation failed - link has not been called or link has failed.
Linking shader program...
Linked
VertexShader default.vert attached & linked ok!
Loading fragment shader "C:/Documents and Settings/Jay/Desktop/engine0.2.2/Materials/shaders/default.frag"...
Compiled default.frag successfuly in 1ms.
Attaching vertex shader...
Validating...
	Warning: varying ReflectDir is written to in the vertex shader but not read in the fragment shade Validation successful.
Linking shader program...
Linked
VertexShader default.frag attached & linked ok!
Loading texture "warehouse\oildrum_material_0"...
Loading texture "sfx\gradient3"...
Loading texture "warehouse\oildrum_dot3"...
Loading texture "props_physics\crate_DOT3"...
Stopping engine...
Stopping physics...
End


FPS calculation seems to be a bit off as I was getting values that appeared to be rounded, i.e. 200, 250, 333, 500 and I'm sure I hit 1000 at some point as well.

I'm quite impressed with this. Looks good and the physics are great.