Looking at XNA

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Dark et al interested in C#

have a lookie here for beginners in Visual C#:

http://msdn.microsoft.com/vstudio/express/visualcsharp/learning/#beginners

Some great get you going video tutorials for absolute novices - I have found a few others too but these give you a firm grounding in some details others have missed out so far.

I am still a little confused over if I can make an executable Windows game with the XNA or not, any thoughts? I was worried that like 'Glue-IT', any programmes I write will have to have the .NET framework on the machine.

It certainly is quite exciting. I had a 3D World Studio level loaded and rotating about its centre in just a few minutes. And the more I look at C# the more I wonder why I have ignored it for so long.

In terms of speed I have seen a Msoft report which says XNA Visual C# can be only 2-3% slower than c++ but is far less convoluted and in some cases as it is written as something wich compiles 'Just In Time' that and code blocks which are used often are sometimes faster than c++ to execute overall.

IPete2.