Help me get Leadwerks Engine ready

Miscellaneous Forums/General Discussion/Help me get Leadwerks Engine ready

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works SIS M760GX 64MB Shared

Initializing engine...
Leadwerks Engine Version 0.2.2
OpenGL version 1.3.0
OpenGL vendor: SiS
OpenGL render device: 760 VGA
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 0
GL_EXT_texture_filter_anisotropic: 0
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 1
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 0
Max texture size: 2048
Max cubemap size: 2048
Max texture units: 4
Max shader texture units: 0
Max multisample: 16
Max anisotropy: 0
Max clip planes: 6
Max lights: 8
Shadows supported: 0
Shaders supported: 0
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
Loading models...
Loading sounds...
Sorting media...
<Error>: Missing texture "dev\skybox"
Engine initialized successfully
<Error>: Missing texture "sprites\camera"
Loading world "maps\example.3dw"...
Spawning object "crate"
Loading model "props_physics\crate"...
<Error>: Missing texture group "packingcrate"
<Error>: Missing texture "packingcrate\packingcrate_diff"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Initializing physics...
Newton version 1.53
Physics initialized successfully.
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "crate"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building collision bounding box...
Spawning object "gascan1"
Loading model "warehouse\gascan1"...
Loading 3dw "C:/Documents and Settings/H&K/My Documents/Unsorted Download Folder/engine0.2.2/Models/warehouse/gascan1.3dw"...
Creating convex collision primitive...
Creating convex collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "whshelf01"
Loading model "warehouse\whshelf01"...
Loading 3dw "C:/Documents and Settings/H&K/My Documents/Unsorted Download Folder/engine0.2.2/Models/warehouse/whshelf01.3dw"...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
Creating box collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 10 primitives...
Spawning object "gascan1"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 2 primitives...
Spawning object "oildrum"
Loading model "warehouse\oildrum"...
Loading 3dw "C:/Documents and Settings/H&K/My Documents/Unsorted Download Folder/engine0.2.2/Models/warehouse/oildrum.3dw"...
Creating cylinder collision primitive...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Spawning object "oildrum"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Building compound collision shape from 1 primitives...
Loading texture "concrete\concretefloor01d"...
Loading material "metal\metalwall05d"...
Loading texture "metal\metalwall05d_a"...
Loading texture "building_template\building_template07a"...
Loading material "dev\caulk"...
Loading texture "dev\portalzone"...
Loading solid entity "portalzone"...
Loading solid entity "portalzone"...
Loading solid entity "portalzone"...
Loading texture "dev\portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading solid entity "portal"...
Loading entity "sunlight"...
<Error>: Missing texture "sprites\sun"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "anchor"...
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Building entity hierarchy...
Finished loading world...
Building world...
Building BSP...
World built in 258 msecs.
Initializing OpenAL...
<Error>: Failed to initialize sound device.
Loading texture "skybox\day_ft"...
Loading texture "skybox\day_bk"...
Loading texture "skybox\day_lf"...
Loading texture "skybox\day_rt"...
Loading texture "skybox\day_up"...
Loading texture "skybox\day_dn"...
Loading material "warehouse\gascanskin1"...
Loading texture "warehouse\gascanskin1"...
Loading texture "warehouse\shelfskin02"...
Starting main loop...
Loading material "warehouse\oildrum_material_0"...
Loading texture "warehouse\oildrum_material_0"...
Loading material "props_physics\crate"...
Loading texture "props_physics\crate"...
Stopping engine...
Stopping physics...
End


1) Is there supposed to be a floating barrel
2) Is that much stuff supposed to be orange?