OK that command is worth knowing, I guess I need to find a DX version too and then try it out. Actually I don't need any fancy blend mode on the tiles and they won't be rotated scale, mind you that could be pretty cool too ;-)
Reason Amiga was fine with ints is screen drawing was tied to VSync and coders moved the screen by whole pixels each frame, not floating point amounts.
Reason Amiga was fine with ints is screen drawing was tied to VSync and coders moved the screen by whole pixels each frame, not floating point amounts.