Scrolling with floating point coords

BlitzMax Forums/BlitzMax Programming/Scrolling with floating point coords

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OK that command is worth knowing, I guess I need to find a DX version too and then try it out. Actually I don't need any fancy blend mode on the tiles and they won't be rotated scale, mind you that could be pretty cool too ;-)

Reason Amiga was fine with ints is screen drawing was tied to VSync and coders moved the screen by whole pixels each frame, not floating point amounts.