Unless you want your avitar to rocket to the earth faster than a bullet from a gun I suggest having either a constant timestep variable or use some sort of deltatiming method.
This is just contant ..
Stevie
This is just contant ..
Const Gravity# = -9.8 const TimeStep# = .05 ;each loop If ObjectY is not on ground, then ObjectYSpeed# = ObjectYSpeed# + Gravity * ( TimeStep * TimeStep ) ObjectY# = ObjectY# + ObjectSpeed * ( Timestep )
Stevie