lol
but as hockings said you might as well make it = 10
And it will be a vector, so x+0 z+0 and y plus or minus 10
(which I know is an arbitary difference, but you are working in 3d)
but as hockings said you might as well make it = 10
And it will be a vector, so x+0 z+0 and y plus or minus 10
(which I know is an arbitary difference, but you are working in 3d)