Merrie,
To make a really good game here's what you need:
(1) Good to excellent programmers and some 'what makes a great game' kinda knowledge, ability to programme nice pretty things like particles, powerful and efficient data structures, and someone who knows about levels/maps/powerups and other fun additions to many games.
(2) Good to excellent graphics guys - 3D modelling, texturing, animations, 2D graphics, gui stuff, who know about alpha channels and masking.
(3) Good to excellent musicians and audio guys to produce some great original sound effects and atmospheric musc, plus changes in tempo/pace and style to provide a fabul;ous atmosphere to the game.
(4) A fantastic game designer who knows the ropes and exactly what the best ingredients are to making a top game and how to get the best gameplay out of any situation, along with a what puzzles to use where and how to introduce the player to the learning curve of the game he/she has planned for them.
Wouldn't you agree that most of what you need to make the best game is in that list? Well there's no mention of DirectX 9, or 8 or 7 or anything. because its not what you have, but what you do with it.
Smoke and mirrors do not a good game make. They don't make a game worth playing. They can add a little to the visual enjoyment of a game, but look at some of the best feats of eye candy in the gaming world, and you'll see many hiding a poor game beyond the surface.
B3D is robust, tried, tested, fast to develop with, easy to learn, full of useful features, incredibly fast, uses many game industry standard file formats and comes at an incredibly reasonable price.
Don't worry or faulter, you just bought into a much bigger world, one you can control, and one with plenty of examples to be shared amongst the brotherhood of Blitz.
Look forward to BlitzMax 3D sure, we all are, but it is not coming for a long while, so now has never been a better time to get stuck into B3D and you'll see that 3D game YOU always wanted to make is right in the palm of your hands.
Thats my thought anyway.
To make a really good game here's what you need:
(1) Good to excellent programmers and some 'what makes a great game' kinda knowledge, ability to programme nice pretty things like particles, powerful and efficient data structures, and someone who knows about levels/maps/powerups and other fun additions to many games.
(2) Good to excellent graphics guys - 3D modelling, texturing, animations, 2D graphics, gui stuff, who know about alpha channels and masking.
(3) Good to excellent musicians and audio guys to produce some great original sound effects and atmospheric musc, plus changes in tempo/pace and style to provide a fabul;ous atmosphere to the game.
(4) A fantastic game designer who knows the ropes and exactly what the best ingredients are to making a top game and how to get the best gameplay out of any situation, along with a what puzzles to use where and how to introduce the player to the learning curve of the game he/she has planned for them.
Wouldn't you agree that most of what you need to make the best game is in that list? Well there's no mention of DirectX 9, or 8 or 7 or anything. because its not what you have, but what you do with it.
Smoke and mirrors do not a good game make. They don't make a game worth playing. They can add a little to the visual enjoyment of a game, but look at some of the best feats of eye candy in the gaming world, and you'll see many hiding a poor game beyond the surface.
B3D is robust, tried, tested, fast to develop with, easy to learn, full of useful features, incredibly fast, uses many game industry standard file formats and comes at an incredibly reasonable price.
Don't worry or faulter, you just bought into a much bigger world, one you can control, and one with plenty of examples to be shared amongst the brotherhood of Blitz.
Look forward to BlitzMax 3D sure, we all are, but it is not coming for a long while, so now has never been a better time to get stuck into B3D and you'll see that 3D game YOU always wanted to make is right in the palm of your hands.
Thats my thought anyway.