Lemme put it this way, Merrie: B3D is a fast, easy-to-use, and undeniably powerful programming language, great for pretty much any type of standard-to-high-quality game. However, if you're trying to make the next World Of Warfare, or Quake, or Half-Life, then B3D probably (not definitely) won't give you the results you want. Still, it's not something that should be underestimated; I've seen screenshots in the gallery of things like water animation, using B3D, that blew my mind... It all depends on what you'll be making.