Looking at XNA

Miscellaneous Forums/General Discussion/Looking at XNA

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Good points Mark, but I'm a hobbist programmer, so all in all, its a good tool personally for me! :)

Granted, there other programming languages out there, like C++, Java etc etc, but they dont fit into the discussion about the XNA Game Studio, which I thought was the basis of this thread! ;) Or I've missed a point somewhere (yet again, lol)


Hmm...not sure what that means exactly...



Well, whoever use's XNA will probably have access to everything they'll ever need under DirectX, like shaders etc etc

So if people keep popping up, saying 'I want X feature in Blitz3D', or, 'when is Max3D coming out.. never... OMG I'M GOING TO DIE', we can politely point them to XNA, they have everything they'll ever need, IDE, DirectX, a OOP Language, they can either move on, or be quiet! :D

For me, the only thing lacking in blitzMax is the IDE, the language is great, 2D is all I use,but I hate the IDE and the docs (which you've probably read many times)... Thats my view, and many will disagree (as they do). Hopefully, Qubes IDE will get me going with BM, until then, I'm happy with Blitz+!

Any, nice talking, gotta go, phones blaring! :)

Dabz